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364
node_modules/mathjax-full/ts/output/svg/Wrappers/menclose.ts
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364
node_modules/mathjax-full/ts/output/svg/Wrappers/menclose.ts
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/*************************************************************
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*
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* Copyright (c) 2018-2022 The MathJax Consortium
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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/**
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* @fileoverview Implements the SVGmenclose wrapper for the MmlMenclose object
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*
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* @author dpvc@mathjax.org (Davide Cervone)
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*/
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import {SVGWrapper, SVGConstructor} from '../Wrapper.js';
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import {CommonMencloseMixin} from '../../common/Wrappers/menclose.js';
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import {SVGmsqrt} from './msqrt.js';
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import * as Notation from '../Notation.js';
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import {MmlMenclose} from '../../../core/MmlTree/MmlNodes/menclose.js';
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import {OptionList} from '../../../util/Options.js';
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/*****************************************************************/
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/**
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* The SVGmenclose wrapper for the MmlMenclose object
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*
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* @template N The HTMLElement node class
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* @template T The Text node class
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* @template D The Document class
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*/
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// @ts-ignore
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export class SVGmenclose<N, T, D> extends CommonMencloseMixin<
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SVGWrapper<any, any, any>,
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SVGmsqrt<any, any, any>,
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any,
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SVGConstructor<any, any, any>
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>(SVGWrapper) {
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/**
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* The menclose wrapper
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*/
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public static kind = MmlMenclose.prototype.kind;
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/**
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* The definitions of the various notations
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*/
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public static notations: Notation.DefList<SVGmenclose<any, any, any>, any> = new Map([
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Notation.Border('top'),
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Notation.Border('right'),
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Notation.Border('bottom'),
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Notation.Border('left'),
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Notation.Border2('actuarial', 'top', 'right'),
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Notation.Border2('madruwb', 'bottom', 'right'),
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Notation.DiagonalStrike('up'),
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Notation.DiagonalStrike('down'),
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['horizontalstrike', {
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renderer: Notation.RenderLine('horizontal', 'Y'),
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bbox: (node) => [0, node.padding, 0, node.padding]
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}],
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['verticalstrike', {
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renderer: Notation.RenderLine('vertical', 'X'),
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bbox: (node) => [node.padding, 0, node.padding, 0]
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}],
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['box', {
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renderer: (node, _child) => {
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const {w, h, d} = node.getBBox();
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node.adaptor.append(node.element, node.box(w, h, d));
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},
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bbox: Notation.fullBBox,
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border: Notation.fullBorder,
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remove: 'left right top bottom'
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}],
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['roundedbox', {
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renderer: (node, _child) => {
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const {w, h, d} = node.getBBox();
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const r = node.thickness + node.padding;
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node.adaptor.append(node.element, node.box(w, h, d, r));
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},
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bbox: Notation.fullBBox
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}],
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['circle', {
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renderer: (node, _child) => {
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const {w, h, d} = node.getBBox();
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node.adaptor.append(node.element, node.ellipse(w, h, d));
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},
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bbox: Notation.fullBBox
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}],
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['phasorangle', {
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//
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// Use a bottom border and an upward strike properly angled
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//
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renderer: (node, _child) => {
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const {w, h, d} = node.getBBox();
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const a = node.getArgMod(1.75 * node.padding, h + d)[0];
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const t = node.thickness / 2;
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const HD = h + d;
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const cos = Math.cos(a);
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node.adaptor.append(
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node.element,
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node.path('mitre', 'M', w, t - d, 'L', t + cos * t, t - d, 'L' , cos * HD + t, HD - d - t)
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);
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},
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bbox: (node) => {
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const p = node.padding / 2;
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const t = node.thickness;
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return [2 * p, p, p + t, 3 * p + t];
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},
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border: (node) => [0, 0, node.thickness, 0],
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remove: 'bottom'
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}],
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Notation.Arrow('up'),
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Notation.Arrow('down'),
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Notation.Arrow('left'),
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Notation.Arrow('right'),
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Notation.Arrow('updown'),
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Notation.Arrow('leftright'),
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Notation.DiagonalArrow('updiagonal'), // backward compatibility
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Notation.DiagonalArrow('northeast'),
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Notation.DiagonalArrow('southeast'),
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Notation.DiagonalArrow('northwest'),
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Notation.DiagonalArrow('southwest'),
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Notation.DiagonalArrow('northeastsouthwest'),
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Notation.DiagonalArrow('northwestsoutheast'),
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['longdiv', {
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//
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// Use a line along the top followed by a half ellipse at the left
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//
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renderer: (node, _child) => {
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const {w, h, d} = node.getBBox();
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const t = node.thickness / 2;
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const p = node.padding;
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node.adaptor.append(
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node.element,
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node.path('round',
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'M', t, t - d,
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'a', p - t / 2, (h + d) / 2 - 4 * t, 0, '0,1', 0, h + d - 2 * t,
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'L', w - t, h - t
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)
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);
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},
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bbox: (node) => {
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const p = node.padding;
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const t = node.thickness;
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return [p + t, p, p, 2 * p + t / 2];
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}
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}],
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['radical', {
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//
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// Use the msqrt rendering, but remove the extra space due to the radical
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// (it is added in at the end, so other notations overlap the root)
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//
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renderer: (node, child) => {
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node.msqrt.toSVG(child);
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const left = node.sqrtTRBL()[3];
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node.place(-left, 0, child);
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},
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//
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// Create the needed msqrt wrapper
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//
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init: (node) => {
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node.msqrt = node.createMsqrt(node.childNodes[0]);
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},
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//
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// Add back in the padding for the square root
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//
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bbox: (node) => node.sqrtTRBL(),
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//
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// This notation replaces the child
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//
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renderChild: true
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}]
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] as Notation.DefPair<SVGmenclose<any, any, any>, any>[]);
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/********************************************************/
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/**
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* @override
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*/
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public toSVG(parent: N) {
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const svg = this.standardSVGnode(parent);
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//
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// Create a box at the correct position and add the children
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//
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const left = this.getBBoxExtenders()[3];
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const def: OptionList = {};
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if (left > 0) {
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def.transform = 'translate(' + this.fixed(left) + ', 0)';
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}
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const block = this.adaptor.append(svg, this.svg('g', def));
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if (this.renderChild) {
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this.renderChild(this, block);
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} else {
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this.childNodes[0].toSVG(block);
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}
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//
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// Render all the notations for this menclose element
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//
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for (const name of Object.keys(this.notations)) {
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const notation = this.notations[name];
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!notation.renderChild && notation.renderer(this, svg);
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}
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}
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/********************************************************/
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/**
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* Create an arrow using SVG elements
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*
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* @param {number} W The length of the arrow
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* @param {number} a The angle for the arrow
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* @param {boolean} double True if this is a double-headed arrow
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* @param {string} offset 'X' for vertical arrow, 'Y' for horizontal
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* @param {number} dist Distance to translate in the offset direction
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* @return {N} The newly created arrow
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*/
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public arrow(W: number, a: number, double: boolean, offset: string = '', dist: number = 0): N {
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const {w, h, d} = this.getBBox();
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const dw = (W - w) / 2;
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const m = (h - d) / 2;
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const t = this.thickness;
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const t2 = t / 2;
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const [x, y, dx] = [t * this.arrowhead.x, t * this.arrowhead.y, t * this.arrowhead.dx];
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const arrow =
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(double ?
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this.fill(
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'M', w + dw, m, // point of arrow
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'l', -(x + dx), y, 'l', dx, t2 - y, // upper right head
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'L', x - dw, m + t2, // upper side of shaft
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'l', dx, y - t2, 'l', -(x + dx), - y, // left point
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'l', x + dx, -y, 'l', -dx, y - t2, // lower left head
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'L', w + dw - x, m - t2, // lower side of shaft
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'l', -dx, t2 - y, 'Z' // lower head
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) :
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this.fill(
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'M', w + dw, m, // point of arrow
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'l', -(x + dx), y, 'l', dx, t2 - y, // upper head
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'L', -dw, m + t2, 'l', 0, -t, // upper side of shaft
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'L', w + dw - x, m - t2, // lower side of shaft
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'l', -dx, t2 - y, 'Z' // lower head
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));
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const transform = [];
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if (dist) {
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transform.push(offset === 'X' ? `translate(${this.fixed(-dist)} 0)` : `translate(0 ${this.fixed(dist)})`);
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}
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if (a) {
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const A = this.jax.fixed(-a * 180 / Math.PI);
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transform.push(`rotate(${A} ${this.fixed(w / 2)} ${this.fixed(m)})`);
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}
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if (transform.length) {
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this.adaptor.setAttribute(arrow, 'transform', transform.join(' '));
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}
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return arrow as N;
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}
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/********************************************************/
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/**
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* Create a line element
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*
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* @param {number[]} pq The coordinates of the endpoints, [x1, y1, x2, y2]
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* @return {N} The newly created line element
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*/
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public line(pq: [number, number, number, number]): N {
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const [x1, y1, x2, y2] = pq;
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return this.svg('line', {
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x1: this.fixed(x1), y1: this.fixed(y1),
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x2: this.fixed(x2), y2: this.fixed(y2),
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'stroke-width': this.fixed(this.thickness)
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});
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}
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/**
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* Create a rectangle element
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*
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* @param {number} w The width of the rectangle
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* @param {number} h The height of the rectangle
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* @param {number} d The depth of the rectangle
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* @param {number=} r The corner radius for a rounded rectangle
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* @return {N} The newly created line element
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*/
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public box(w: number, h: number, d: number, r: number = 0): N {
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const t = this.thickness;
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const def: OptionList = {
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x: this.fixed(t / 2), y: this.fixed(t / 2 - d),
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width: this.fixed(w - t), height: this.fixed(h + d - t),
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fill: 'none', 'stroke-width': this.fixed(t)
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};
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if (r) {
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def.rx = this.fixed(r);
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}
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return this.svg('rect', def);
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}
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/**
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* Create an ellipse element
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*
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* @param {number} w The width of the ellipse
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* @param {number} h The height of the ellipse
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* @param {number} d The depth of the ellipse
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* @return {N} The newly created ellipse node
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*/
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public ellipse(w: number, h: number, d: number): N {
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const t = this.thickness;
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return this.svg('ellipse', {
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rx: this.fixed((w - t) / 2), ry: this.fixed((h + d - t) / 2),
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cx: this.fixed(w / 2), cy: this.fixed((h - d) / 2),
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'fill': 'none', 'stroke-width': this.fixed(t)
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});
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}
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/**
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* Create a path element from the commands that specify it
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*
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* @param {string} join The join style for the path
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* @param {(string|number)[]} P The list of commands and coordinates for the path
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* @return {N} The newly created path
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*/
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public path(join: string, ...P: (string | number)[]): N {
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return this.svg('path', {
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d: P.map(x => (typeof x === 'string' ? x : this.fixed(x))).join(' '),
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style: {'stroke-width': this.fixed(this.thickness)},
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'stroke-linecap': 'round', 'stroke-linejoin': join,
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fill: 'none'
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});
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}
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/**
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* Create a filled path element from the commands the specify it
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* (same as path above, but no thickness adjustments)
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*
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* @param {(string|number)[]} P The list of commands and coordinates for the path
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* @return {N} The newly created path
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*/
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public fill(...P: (string | number)[]): N {
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return this.svg('path', {
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d: P.map(x => (typeof x === 'string' ? x : this.fixed(x))).join(' ')
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});
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}
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}
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